![]() ![]() Getting better at parkour makes navigating the environment a constantly evolving dexterity challenge. As you run, the air is always full of shouts and screams and the staccato drum roll of gunfire, making you feel like the city is full of little tragedies. It is fun to stand atop a tenement block, surveying the ruined skyscrapers, bubbling chemical wastelands and devastated evacuation centres, working out how to cross distances without hitting street level. It never feels quite as good as, say, Insomniac’s ludicrously instinctual Spider-Man, but navigating this intricate playground provides the game’s strongest moments. This was a hallmark of the first title, of course, and it’s just as well implemented here. Aiden is much safer if he stays on the rooftops, leaping from building to building, using architectural features, ropes and ladders to maintain verticality. Where that game’s unique selling point was its swarms of AI monsters, Dying Light 2 has parkour. Indeed, Dying Light 2 feels like a B-movie undead reskin of Far Cry or Assassin’s Creed – rather like Days Gone. Everywhere you go there are hidden weapon caches, bandit camps and train stations to unlock for fast travel, and windmills that must be powered up to create safe houses – a game design trope instantly recognisable to anyone who’s played an open-world adventure since 2012’s Far Cry 3. The various territories of the city are all teeming with the undead, and also side-quests. Sound familiar? If you’ve played a zombie game in the past decade, it certainly should. You take on missions for various shouting sociopaths, all competing to either save the world or blow it up, or some unfeasible combination of the two. Here, three warring tribes endlessly fight for resources, using a familiar combination of melee combat and unconvincing dialogue. The search for his long-lost sibling has led him to a sprawling city somewhere in Europe. Test your skill in arena challenges - special trials where you’ll that fight new mutated enemies, face murderous hordes and get to perform daredevil action.Aiden is a pilgrim, a nomadic survivor who wanders the zombie wastelands of Dying Light 2, taking goods from one settlement to another like some sort of post-apocalyptic Deliveroo rider. Spectacles and shows: Play the role of your life in Spectacles - multi-objective arena shows with unique stories narrated by Astrid herself, each resembling traditional tales and fables with a wicked twist.New gear: Obtain new gear in the tournament where strength matters the most and weapons are a symbol of status.New weapon - Shield Glove: Discover a new way to play with the Shield Glove, and make creative combat even more creative.New location: Enter Carnage Hall - a place filled with wealth and splendour, where every fight is a narrative spectacle and the strongest seek fortune and fame.Secure yourself a spot in the Pantheon of the best fighters, help your new friend Ciro in his quest to avenge his brother’s death and discover the true nature of the tournament. You will quickly realise that the quest for fame is just the beginning and you will find yourself involved in a plot for power and revenge. ![]() Hone your skills to defeat your enemies and make allies to obtain glory. ![]() Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if to have it all, one must first pay the highest of prices?Īs Aiden, you are encouraged by a promise of wealth, fame and access to the best gear to enter a tournament where people sacrifice everything just for status. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |